Basketball - 5 on 5
KSHSAA Basketball Rules shall govern play
with the following exceptions:
Starting & Finishing:
1. A team shall consist of 5 men or women.
There will be a limit of 12 players per roster. Games may
not be started if a team has less than 3 legal players.
A game may be completed with less than 2 players on any
one team.
Forfeit Time:
2. One basket (2 points) will be awarded
for every minute a team is late to start the game. Ten minutes
past game time will result in a forfeit.
General Rules:
3. A game ball will be provided by the Intramural
Office, another ball may be used if captains of both teams
agree.
4. The start of the game and each overtime
period shall be initiated by a jump ball. In subsequent
jump ball situations, the alternate possession rule will
be in effect.
5. The 3-second rule shall be in effect with
regard to free throw lane.
6. BONUS RULE: A bonus free throw (second
free throw) is awarded for each common foul (except player
control fouls) committed by a player of a team beginning
with the team's seventh personal foul. The ball is awarded
out of bounds after a common foul until the bonus rule goes
into effect. After the 10th foul the player gets two shots.
7. Dunking will be allowed during the game
only. A technical foul will be called for the following:
- pre-game dunking, post-game dunking, or half-time dunking.
- holding onto the rim, except to avoid injury. Officials
discretion.
8. 3 pointers shall be in effect if both feet
are behind the 3-point line upon release of the basketball.
9. Correcting Errors: Officials may correct
an error if a rule is inadvertently set aside and results
- failure to award a merited free throw.
- permitting a wrong player to attempt a free throw.
- attempting a free throw at the wrong basket.
- erroneously count or canceling a score.
In order to correct any of the above four
official's errors, such error must be recognized by an official
before the ball becomes live, following the first dead ball
after the error.
10. Additional Rule Clarifications:
- Front and Back (over & back), in
regard to the mid-court line. When a player is in the back
court, that player will be considered in front court when
both feet and the ball are in the front court. It is then
a over and back violation if any one of the players three
points (two feet or the ball) come in contact with or go
over the mid-court line.
- Players occupying lane positions during a free throw
attempt may enter the lane after the ball touches the rim.
To purposely fake a free throw attempt is a violation.
- A player who does not occupy a lane space along the free
throw lane must take a position behind the free throw line
extended and behind the 3 point line when a free throw is
attempted.
Time-Time Outs:
11. Games shall consist of two 18-minute
halves with 5 minutes between halves. Time will be "running
time" except for time outs, the last two minutes of
the game, official referee time-outs, and technical fouls.
In case of a tie game, there will be a two
minute overtime period. The first minute the clock will
be on running time. The second minute, the clock will be
stopped for free throws, out-of-bounds, etc. or as governed
by regular basketball rules. Each team will be allowed one
time out. If at the end of the overtime, the score is still
tied, a sudden death overtime will start immediately with
a toss at the center. There will be no time outs. The first
team to accumulate three points will win. The clock will
not start in the sudden death overtime. Only one
of the five players on the court can call a time-out.
The clock shall stop when the official:
- stops play: because of an injury, to
confer with scorer's/timers, because of unusual delay in
getting a deal ball alive, or for an emergency.
- grants player's request for a time-out. EXCEPTION: if
either team has a 10 point lead, the clock will not stop
during the last two minutes of the game.
- a player/team shall not be in continuous control of a
ball which is in his/her back court for more than 10 consecutive
seconds, this will result in a 10 second violation (loss
of ball).
- substitutes must report to scorer's table to check in.
Substitutes during a live ball is a technical foul.
-
when closely guarded and the 5-second count is reached,
it becomes a violation and the defensive team is awarded
the ball out of bounds.
- on the 10th foul and thereafter, 2 free throws will be
awarded.
- a team has a 5 second count to in-bounds the ball or
it is a loss of possession.
Scoring:
12. SCORING AND TIMING: THE RUNNING SCORE
ON THE SCORE SHEET IS THE OFFICIAL SCORE. If there is a
discrepancy on the score sheet or score board, the running
score sheet shall be official.
Conduct/Technical Fouls:
13. Technical fouls can be charged to any
coach, fan, or player resulting from bench and/or court
misconduct. Technical fouls will result in 2 free throws
being awarded.
14. If there is a technical foul on the team,
a definite warning will be given to the team captain at
the time of the foul. If there is a second technical foul
given to the same team, the game will be forfeited.
15. If team receives 5 total technicals the
team will be removed from further play of league and the
playoffs.
16. A team removed from the league for five
technicals will be charged forfeit fees for the remainder
of the regular season.
17. Only the team captain has the right to
talk to the officials.
18. Each technical foul will carry a label
of misconduct. The most severe are considered felonies and
include the following:
- any pre-game or post-game dunking
- inappropriate language
- any fighting, taunting, or a show of bad sportsmanship
A misdemeanor is a less severe type of technical foul,
and includes the following:
- slapping the backboard
- incidental hanging on the rim
A flagrant foul can result in an automatic suspension from
the league. This type of foul is at the discretion of the
IM/Rec supervisor.
19. Different levels for the punishment is based on the
severity and/or amount of incidents. The following chart
will be used to determine punishment for acts seen as inappropriate.
- 2 felonies = automatic 2 game suspension
and "Orange Suit Probation"
- Any combination of 3 technical fouls = automatic 2 game
suspension and "Orange Suit Probation"
- 3 felonies = automatic suspension from league
- Any combination of 4 technical fouls = automatic suspension
from league
20. All punishment will be enforced in the next game. Individuals
will be able to complete current game, unless both technicals
are assessed in the same game.
21. "Orange Suit Probation" is a punishment following
2 felony technicals or a combination of any 3. The following
criteria must be met for the punishment:
- Individual must officiate one full night of intramural
basketball.
- At least one of those games is required to be their team.
- Individuals are required to wear a special uniform provided
by the IM/Rec Office.
22. Intentional Foul Rule shall be in effect with the individual
getting 2 shots and the ball out of bounds where the foul
occurred. This call should only be made if a player is fouled
going for an obvious shot. Intentional fouls are personal
fouls.