Fantasy Football
1. Game Purpose:
Match your football strategy and sports management
skills with friends. Determine through weekly FFL scoring
who drafts and manages the best professional football team.
Points are awarded based on actual scores made by NFL season.
Play head to head against other FFL teams until a league
champion is crowned.
2. Draft:
Prior to the start of the NFL season, franchise
owners hold a draft. Each franchise owner drafts a total
of 20 offensive players, up to 2 defensive/special team
units, and 2 head coaches from current NFL rosters.
4 |
Quarterbacks (QB) |
6 |
Running Backs (RB) |
6 |
Wide Receivers (WR) |
2 |
Tight Ends (TE) |
2 |
Kickers (K) |
2 |
Defensive Teams (DT) or Special
Teams (ST) |
2 |
Head Coaches (HC) |
Franchise owners are allowed 45 seconds between
draft picks. Selection not made in the allotted time will
be waived until the end of the draft.
NOTE: Some NFL players start at more than
one positions during the NFL season. These players will
be listed on the Available (or Non-drafted) Players List
as they appear on the current NFL roster. A franchise owner
earns points if that player scores in any position, as long
as the player was started that week.
3. Starting Lineups:
Each franchise submits a starting lineup
of 8 offensive players plus a defensive/special team unit
and 1 head coach to the Commissioner prior to kickoff of
the first game of the NFL week. After week one, if no starting
lineup is submitted, the Commissioner assumes the franchise
has no lineup changes. The starting lineup consists of the
following: 1 - quarterback; 2 - running backs; 3 - wide
receivers; 1 - tight end; 1 - kicker; 1 - defensive team;
and 1 - head coach.
4. There will be no trades,
waivers, or injured serves until Week #3.
5. Trades:
As with real NFL team, NBA franchise owners
can trade or transfer one or more NFL players from one franchise
to another. Players cannot be traded for defensive teams.
Trades must be finalized in time for the weekly lineup exchange.
No trades are allowed during the last 4 weeks of the season.
Once a player has been traded, he must stay on the new roster
3 weeks.
The league Commissioner must confirm all trades.
All trades will cost $1.00 each.
6. Waivers:
A franchise owner may also waive a player
on his/her current roster and add a non-roster player from
the Available Players List throughout the season.
All waivers will cost $1.00 each.
7. Injured Reserve:
A franchise owner may place a valued NBA
player from his team on Injured Reserve only if the real
NFL team has this player placed on IR. The franchise owner
may then draft another player at the position from the Available
Players List. Once the NFL team takes this player off IR,
the franchise owner must do so as well. The owner must then
decide whether to keep the formerly injured player or the
replacement player. Up to 4 IR moves may be done per franchise
in a season.
To put a player on injured reserve
it will cost $1.00 each.
8. Scoring:
FFL scoring is based on actual plays and
performances made by NBA players each week during the NFL
season. Only players listed as starters for each franchise
receive points for that franchise. Points are awarded for
rushing touchdowns (TDs), passing TDs, receiving TDs, point-after-TDs,
field goals, and any TD or safety scored by the defensive/special
teams unit, special teams players.
Regular
Scoring Plays |
0-9
yds points |
10-39
yds points |
40+
yds points |
QB - pass for TD |
6 |
9 |
12 |
RB - run for TD |
6 |
9 |
12 |
WR/TE - catch for TD |
6 |
9 |
12 |
Defensive/Special Team
TD |
6 |
9 |
12 |
Regular
Scoring Plays |
17-39
yds points |
40-49
yds points |
50+
yds points |
Field Goals |
3 |
5 |
10 |
Bonus
Scoring Plays |
0-9
yds points |
10-39
yds points |
40+
yds points |
QB - run or catch for
TD |
12 |
18 |
24 |
RB - pass or catch
for TD |
12 |
18 |
24 |
WR/TE - pass or run
for TD |
12 |
18 |
24 |
K - pass, run or catch
for TD |
12 |
18 |
24 |
Regular Scoring
Plays |
Points |
Coaches Win |
3 |
DT/ST - safety |
4 |
DT/ST - sack or interception |
1 |
| QB - throws interception
or is sacked |
-1 |
K - point after touchdown |
1 |
After TD Conversion |
Points |
QB - pass |
2 |
RB - run |
2 |
WR/TE - catch |
2 |
QB - run or catch |
4 |
RB - pass or catch |
4 |
WR/TE - run or pass |
4 |
K - pass, run or catch |
4 |
| Optional
Performance Scoring |
| QB Pass Yds 250 yds |
5 points (1 point for every 10 yds thereafter) |
| QB Rush/Rec Yds 50 yd |
5 points (1 point for every 10 yds thereafter) |
| RB Rush Yds 100 yds |
10 points (1 point for every 10 yds thereafter) |
| RB Pass/Rec Yds 50 yds |
5 points (1 point for every 10 yds thereafter) |
| WR/TE Pass/Rush Yds 50 yds |
5 points (1 point for every 10 yds thereafter) |
| WR/TE Rec Yds 100 yds |
10 points (1 point for ever 10 yds thereafter) |
9. Prize Structure:
Supplemental Draft - FFL mug may be drafted
in the place of a NFL player. Only one mug will be available
per draft league. The FFL Franchise will then pick their
final 24 players after the draft is over.
Below is the prize structure for this year's FHSU FFL:
| Weekly
Winners |
High Point
Team Owner (of all leagues) |
FFL Shirt |
| 2nd Place
Point Team Owner (of all leagues) |
FFL Mug |
Unfulfilled Fantasies
Winner (most nonstarter points) |
UFF Mug |
| Season
League Head-to-Head Winners
|
First Place
Franchise Owner |
Sweat
Tops |
Second
Place Franchise Owner |
IM Shorts |
Third & Fourth
Place Franchise Owners |
FFL Shirt |
| Super
Bowl Winners
|
Super Bowl
Champions (each league) |
FFL Shirt
|
| Toilet
Bowl Winners
|
Toilet
Bowl Champions (each league) |
IM Shorts
|
| Season
Top 10 Points Winners
|
| Top
10 Overall Winners |
FFL
Mug |
10. League Schedule:
League schedules will come out 2 days after
draft. Regular league play will last 14 weeks with playoff
weeks 15, 16, and 17.
11. Tie Breaker:
If a team does not submit a new line up,
the previous weeks line up will be used.