Slow Pitch Softball
USSSA Slow Pitch Rules shall be followed
in all games with a few exceptions, as stated below:
Starting and Finishing
1. A full team on the field shall consist
- Men's League
- 10 players on the field maximum
- A minimum of 8 players on the field to start a
contest and 8 to finish.
- Women's League
- 10 players on eh field maximum
- A minimum of 8 players on the field to start a
contest and 8 to finish.
- Coed League
- 10 players on the field maximum
- A minimum of 8 players on the field to start a
contest (at no time will there be more men than women
allowed) and 8 to finish.
2. Any team not having a minimum number of
players at the scheduled start time will forfeit after 10
minutes time. It will be a penalty one run per 2 minutes
late.
Forfeit Time
3. Any team not having a minimum number of
players at the scheduled start time will forfeit after 10
minutes time. It will be a penalty one run per 2 minutes
late.
General Rules
4. No shoes with metal cleats will be allowed.
No player will be allowed to play in bare feet.
5. No equipment or uniforms which might cause
injuries to another individual shall be allowed.
6. No uniform which is obscene or abusive
shall be allowed.
7. All glasses should be attached to the person
by a safety device.
8. All players are urged to wear a cap since
the sunshine is distracting on most fields.
9. Rock/Paper/Scissors will determine the
Home Team (loser designated as visitors to bat first).
10. All games are of a slow pitch variety.
Every pitch must have at least an arc of three feet from
the point of release from the pitcher's hand. There is a
10 feet maximum arc limit. An umpire may have any pitcher
relieved when it becomes apparent that he/she is unable
to deliver the ball legally or with accuracy and is causing
undue delay of the game.
11. In the Co-Rec League, the batting order
shall be alternating male-female. With 10 players, the first
batter may be either male or female.
12. A team may bat an extra person (11 men/women
and 12 co-rec). In Co-Rec, a male and female must both be
batted.
13. No bunting is allowed. If a batter "shortens
up" on the bat with one or both hands and contacts
the ball in other than a swinging motion, he/she shall be
called out. This rule is to prevent hitting a pitch that
bounces over the plate and is for the protection of the
catcher.
14. A batter who swings at a pitch after it
has touched the ground will be called out. This rule is
to prevent the batter from hitting a pitch that bounces
over the plate and is for the protection of the catcher.
15. A base runner may not score or advance
on a wild pitch or a passed ball by the catcher or by means
of a stolen base. A runner may not leave the base until
the ball has been hit. If a runner is called out for leaving
base prematurely, the ball becomes dead and the subsequent
action is canceled. Note: When the batter swings at a pitch
and misses, the base runners will be allowed a "free
step" and are not out for leading off.
16. Overthrow rule: The runner is given the
base they were attempting to take, plus one more base.
17. Each batter starts with the count of
1 ball and 1 strike with 1 courtesy foul.
18. A batter is automatically out after hitting
a second foul ball after the second strike. The ball is
dead and the runner(s) may not advance.
19. A pitch which hits a batter shall immediately
become dead and no base shall be awarded.
20. The pitcher is limited to 5 seconds to
pitch the ball after receiving it from the catcher. If this
is violated, an automatic ball will be called.
21. The batter may not call time or back out
of the box when the pitcher has the ball. If they do, an
automatic strike will be called, unless there is a physical
or equipment reason, which will be judged by the umpire.
22. An intentional pass may be executed by
informing the umpire of the intentional pass (only one per
game). If you walk a male in co-ed play, the female hasher
choice to either walk or bat.
23. The infield fly rule will be enforced.
An infield fly is a fair ball which can be easily and readily
caught when 1st and 2nd or 1st, 2nd, and 3rd bases are occupied.
There must be less than 2 outs. Runners may advance at their
own risk.
24. There will be snow fence in the outfield.
Any ball that is hit over the line in the air is an automatic
home run. If the ball bounces or rolls across the line,
a ground rule double will be awarded. If a player touches
the ball and it rolls over the line, it will be a ground
rule triple. One homerun per inning. Each additional
homerun will be an out.
Time-Time Outs
25. Game shall be based on innings and time
limit. A game shall be completed in seven innings or at
the end of 60 minutes.
In case of ties at the end of regulation play
(7 innings or 60 minutes), 1-out innings with a runner (last
out) placed on second base will be in play until tie is
broken.
Scoring
26. If either team is leading by 25 runs after
3 innings, 20 runs after 4 innings, or 15 runs after 5 innings,
the game is over.