Science Fair Categories


The categories are as follows:

• Biochemistry, Medicine & Health: (Biochemistry) Study of chemical substances and vital processes occurring in living organisms, the processes by which these substances enter into, or are formed in, the organisms and react with each other and the environment. (Medicine and health) Science of diagnosing, treating, or preventing disease and other damage to the body or mind.

• Botany: Study of plants and their life cycle, structure, growth, processes, and classification. Would include sciences of agriculture, agronomy, biology, taxonomy, ecology, hydroponics, and related sciences.

• Chemistry: Study of nature and composition of matter and laws governing it—analytical chemistry, physical chemistry, organic chemistry (other than biochemistry), inorganic chemistry, materials, plastics, pesticides, metallurgy, soil chemistry, etc.

• Consumer Science: Study of how individuals are influenced by marketplace institutions and communities. Consumer science draws from fields such as economics, sociology, psychology, law, and business. Consumer science is a primary science in creating new products.

• Earth and Space Science: Study of astronomy, planetary science, geology, mineralogy, physiography, oceanography, meteorology, climatology, seismology, geography, paleontology, tectonics, etc.

• Engineering & Inventions: (Engineering) Direct application of scientific principles to manufacturing and practical uses – civil, mechanical, aeronautical, chemical, electrical, photographic, sound, automotive, marine, heating and refrigerating, transportation, environmental engineering, robotics, etc. (Inventions) Any student invention, excluding computer hardware or software.

• Environmental Science: Study of pollution (air, water and land) sources and their control; ecology, alternative fuels, bioremediation, recycling, renewable energies.

• Mathematics & Computer Science: (Mathematics) Development of formal logical systems or various numerical and algebraic computations, and the application of these principles- calculus, geometry, abstract algebra, number theory, statistics, complex analysis, probability. (Computer Science) Use of technology to create hardware and/or software devices that are useful to people. Examples of computer science projects include artificial intelligence, robotics, graphics, data management, languages, simulations/virtual reality, networking and theory.

• Physics & Physical Science: Study of cause/effect relationships dealing with principles of physical laws in electricity, heat, light, sound, etc. Theories, principles, and laws governing energy and the effect of energy on matter – solid state, optics, acoustics, particle, nuclear, atomic, plasma, superconductivity, fluid and gas dynamics, thermodynamics, semiconductors, magnetism, quantum mechanics, biophysics, etc.

• Social Science & Behavioral Science: Study of human and animal behavior, social and community relationships—psychology, sociology, anthropology, archaeology, linguistics, learning, perception, reading problems, educational testing, etc.

•Zoology: Study of animals, their life cycles, anatomy and classification. Includes animal ecology, physiology, animal husbandry, cytology, histology, entomology, ichthyology, ornithology, herpetology, etc 

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