Fantasy Football
1. Game Purpose:
Match your football strategy and sports management skills with friends. Determine through weekly FFL scoring who drafts and manages the best professional football team. Points are awarded based on actual scores made by NFL season. Play head to head against other FFL teams until a league champion is crowned.
2. Draft:
Prior to the start of the NFL season, franchise owners hold a draft. Each franchise owner drafts a total of 20 offensive players, up to 2 defensive/special team units, and 2 head coaches from current NFL rosters.
4
|
Quarterbacks (QB)
|
6
|
Running Backs (RB)
|
6
|
Wide Receivers (WR)
|
2
|
Tight Ends (TE)
|
2
|
Kickers (K)
|
2
|
Defensive Teams (DT) or Special Teams (ST)
|
2
|
Head Coaches (HC)
|
Franchise owners are allowed 45 seconds between draft picks. Selection not made in the allotted time will be waived until the end of the draft.
NOTE: Some NFL players start at more than one positions during the NFL season. These players will be listed on the Available (or Non-drafted) Players List as they appear on the current NFL roster. A franchise owner earns points if that player scores in any position, as long as the player was started that week.
3. Starting Lineups:
Each franchise submits a starting lineup of 8 offensive players plus a defensive/special team unit and 1 head coach to the Commissioner prior to kickoff of the first game of the NFL week. After week one, if no starting lineup is submitted, the Commissioner assumes the franchise has no lineup changes. The starting lineup consists of the following: 1 - quarterback; 2 - running backs; 3 - wide receivers; 1 - tight end; 1 - kicker; 1 - defensive team; and 1 - head coach.
4. There will be no trades, waivers, or injured serves until Week #3.
5. Trades:
As with real NFL team, NBA franchise owners can trade or transfer one or more NFL players from one franchise to another. Players cannot be traded for defensive teams. Trades must be finalized in time for the weekly lineup exchange. No trades are allowed during the last 4 weeks of the season. Once a player has been traded, he must stay on the new roster 3 weeks.
The league Commissioner must confirm all trades. All trades will cost $1.00 each.
6. Waivers:
A franchise owner may also waive a player on his/her current roster and add a non-roster player from the Available Players List throughout the season.
All waivers will cost $1.00 each.
7. Injured Reserve:
A franchise owner may place a valued NBA player from his team on Injured Reserve only if the real NFL team has this player placed on IR. The franchise owner may then draft another player at the position from the Available Players List. Once the NFL team takes this player off IR, the franchise owner must do so as well. The owner must then decide whether to keep the formerly injured player or the replacement player. Up to 4 IR moves may be done per franchise in a season.
To put a player on injured reserve it will cost $1.00 each.
8. Scoring:
FFL scoring is based on actual plays and performances made by NBA players each week during the NFL season. Only players listed as starters for each franchise receive points for that franchise. Points are awarded for rushing touchdowns (TDs), passing TDs, receiving TDs, point-after-TDs, field goals, and any TD or safety scored by the defensive/special teams unit, special teams players.
Regular Scoring Plays
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0-9 yds points
|
10-39 yds points
|
40+ yds points
|
QB - pass for TD
|
6
|
9
|
12
|
RB - run for TD
|
6
|
9
|
12
|
WR/TE - catch for TD
|
6
|
9
|
12
|
Defensive/Special Team TD
|
6
|
9
|
12
|
Regular Scoring Plays
|
17-39 yds points
|
40-49 yds points
|
50+ yds points
|
Field Goals
|
3
|
5
|
10
|
Bonus Scoring Plays
|
0-9 yds points
|
10-39 yds points
|
40+ yds points
|
QB - run or catch for TD
|
12
|
18
|
24
|
RB - pass or catch for TD
|
12
|
18
|
24
|
WR/TE - pass or run for TD
|
12
|
18
|
24
|
K - pass, run or catch for TD
|
12
|
18
|
24
|
Regular Scoring Plays
|
Points
|
Coaches Win
|
3
|
DT/ST - safety
|
4
|
DT/ST - sack or interception
|
1
|
QB - throws interception or is sacked
|
-1
|
K - point after touchdown
|
1
|
After TD Conversion
|
Points
|
QB - pass
|
2
|
RB - run
|
2
|
WR/TE - catch
|
2
|
QB - run or catch
|
4
|
RB - pass or catch
|
4
|
WR/TE - run or pass
|
4
|
K - pass, run or catch
|
4
|
Optional Performance Scoring
|
|
QB Pass Yds 250 yds | 5 points (1 point for every 10 yds thereafter) |
QB Rush/Rec Yds 50 yd | 5 points (1 point for every 10 yds thereafter) |
RB Rush Yds 100 yds | 10 points (1 point for every 10 yds thereafter) |
RB Pass/Rec Yds 50 yds | 5 points (1 point for every 10 yds thereafter) |
WR/TE Pass/Rush Yds 50 yds | 5 points (1 point for every 10 yds thereafter) |
WR/TE Rec Yds 100 yds | 10 points (1 point for ever 10 yds thereafter) |
9. Prize Structure:
Supplemental Draft - FFL mug may be drafted in the place of a NFL player. Only one mug will be available per draft league. The FFL Franchise will then pick their final 24 players after the draft is over.
Below is the prize structure for this year's FHSU FFL:
Weekly Winners
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|
High Point Team Owner (of all leagues)
|
FFL Shirt
|
2nd Place Point Team Owner (of all leagues)
|
FFL Mug
|
Unfulfilled Fantasies Winner (most nonstarter points)
|
UFF Mug
|
Season League Head-to-Head Winners |
|
First Place Franchise Owner
|
Sweat Tops
|
Second Place Franchise Owner
|
IM Shorts
|
Third & Fourth Place Franchise Owners
|
FFL Shirt
|
Super Bowl Winners |
|
Super Bowl Champions (each league)
|
FFL Shirt
|
Toilet Bowl Winners |
|
Toilet Bowl Champions (each league)
|
IM Shorts
|
Season Top 10 Points Winners |
|
Top 10 Overall Winners
|
FFL Mug
|
10. League Schedule:
League schedules will come out 2 days after draft. Regular league play will last 14 weeks with playoff weeks 15, 16, and 17.
11. Tie Breaker:
If a team does not submit a new line up, the previous weeks line up will be used.